Play split-screen or online with a friend. There are also other modes in addition to the solo storyline:Ĭo-op: Follow Archer and Kestrel, two Splinter Cells, as they go about their own missions. These modes present variable challenges by changing the number of enemies present at one time in an area and Sam's overall "health." Obviously, during Realistic mode, Sam is able to take only a few direct gunshots before its game over. The game has three tiers of difficulty, which are Rookie, Normal, and Realistic. These can be viewed on the menu screen and used as currency to purchase weapon and gadget upgrades, as well as costumes and their upgrades. A total of 38,000 PEC points can be obtained. Splinter Cell: Conviction has its own built-in points accruement system, wherein you ultimately earn an Achievement by conquering all the PEC challenges.
#SPLINTER CELL CONVICTION MISSIONS UPGRADE#
As a general tip, upgrade frequently used weapons and gadgets, like the Frag Grenade. TIP: The author's favorite weapon is the Five-Seven pistol, which when fully upgraded allows up to four Execute targets at once. Different weapons allow varying number of Execute targets at once. Make sure all enemies you intend to Execute are called out with a clear red marker. Any obstructions or a huge distance between him and the target may cancel the Execute effect, as indicated by a gray mark. This allows him to mark up to a certain number of targets (as allotted by the currently equipped weapon) and instantly assassinate them with wicked precision. Whenever Sam takes down enemy using close combat (Deaths From Above, pulling guys out of windows, etc.), he gains an Execute ability. A silhouette of his last known position automatically materializes, allowing you some time to either flank the enemy or migrate to a safer area.Įxecutes are a testament to Sam's seasoned spy training and his unreal marksmanship. At that point, it is highly advised to become a ghost as quickly as possible. Once Sam is discovered, the beacon turns red. Likewise, if the screen is completely "normal" he is vulnerable to enemy detection, at which point a great big Warning beacon lights up the screen. As long as Sam is veiled by this colorless drape, he remains invisible to enemies. Any dark, shadowy area turns the screen black and white, which supersedes the need for any sort of stealth meter or radar. Stalking his enemies in the shadows, Sam loves to keep enemies in the dark (pun intended) and incapacitate them in these conditions. Still, Sam's primary weapon of choice is the element of surprise. The very first Splinter Cell was bred to be a game of stealth, but things have changed since then. Achievements: More gamer points for you to gloat over.